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- OPTIS - Colorimetry

Color is the sensation on the eye produced by an object under the influence of a ray light. ThatÂ’s why we developed these innovative tools, to let you know the exact color you will obtain wherever light is.

For this, a new software application has been developed.

Colorimetry is a standalone application software fully compatible with our range of software, SPEOS/Photometry, SPEOS/Photorealism and SPEOS/Scene Maker. It is the perfect complementary tool for obtaining exact spectral information inside any result. Anywhere you point the mouse, you will be informed interactively, with a tri-chromatic display and the spectrum display. WhatÂ’s more, if your display system is calibrated, SPEOS/Colorimeter will adapt the results for your screen !

HOW DOES SPEOS colorimetry work ?
Source definition
In Speos the source is characterised not only by its geo-metry and photometric properties but also by its spectral radiation. The spectre is entered interactively and graphically. You know the exact color of the radiation emit-ted at all the times as well as its positionin the color triangle. A library of spectres, B, C, D, F illuminants is provided to enable you to calibrate your simulation “virtually”. In the spectre editor you can enter LED spectres as well as other souces. The 3D interactive visualisation of sources also enables you to materialise the thin beams of colored light which make up the source emission.

Surface definition
In Speos, each surface is characterised by its roughness which determines the way in which it reflects and diffuses the light which meets it. The light can be transmitted (transparent materials), reflected (mirrors), diffused (plaster). All these behaviours are ruled by different mathematical laws which have formed the object of much research, giving you an easy method of entering the data while conserving the most efficient models in the world. Optis has introduced the innovative spectral behaviour which now allows us to take into account exact color. You can also use optical treatment for thin films of your surfaces.

Material definition
As for the surfaces, Optis has pushed back the limits of traditional colorimetry by developping behavioural models with wavelengths for material. Mass-colored materials can now be simulated and thus make the association of colored filters possible to find out the resulting color. Speos simulates the reduction of a light beam during its propagation in a treated milieux. A milieux such as water can be used and accurately modelled. The red will be absorbed faster than the blue which will re-emerge like this in our colorimetric simulations


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